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About WCG USA 2012
2012 National Finals Qualification Process
The 2012 WCG qualification process to the US National Finals consists exclusively of online qualifiers. Each game will qualify the following amount of teams / players:
| Game | Format | Platform | # of Qualifiers |
| Cross Fire | 5v5 | PC | 4 Teams |
| StarCraft 2 | 1v1 | PC | 4 Players |
| World of Tanks | 7v7 | PC | 4 Teams |
| FIFA '12 | 1v1 | PC | 4 Players |
Players will have the opportunity to participate in two qualification rounds per game. The winning player/team per qualifier in each game will receive stipened travel to the national finals where they will compete for the opportunity to represent the United States at the WCG Global Festival. Players/teams that place second through fourth in the online qualifiers will receive an invitation to compete at the national finals, but will be responsible for their travel to the event. Players must be United States citizens to compete, and will not be allowed to qualify for multiple games.
To view the online qualification schedule and register for your event of choice, see the Events page.
About the World Cyber Games
The World Cyber Games is the world's first "Cyber Games Festival", designed to build a healthy cyber culture. The World Cyber Games is the only single e-sports event organizing competition from across all six continents (Asia, North America, South America, Europe, Africa, and Oceania), and is also the largest gaming festival celebrated once a year. It unites gamers from all over the world to allow athletes to enjoy and respect the gaming environment.
Meaning of World Cyber Games:
- A global tournament in which sport is conducted within the medium of cyberspace, also known as e-sports
- A rapidly growing international olympics in which nearly one million players compete against one another for the title of world champion in separate events
- A gaming industry conference drawing industry leaders and technology experts as speakers and attendees to share ideas about the present and future of e-sports and their cultural relevance to society
- A worldwide youth festival inaugurated in 2000 and held annually
- The only single e-sports event organizing competition from six continents
- The largest cyber-gaming event serving what is becoming the largest sports market in the world
WCG Grand Finals History:
| Event | Year | Total Prize (USD) | Location |
| WCG Challenge | 2000 | $200,000 | Yongin, South Korea |
| WCG 2001 | 2001 | $300,000 | Seoul, South Korea |
| WCG 2002 | 2002 | $300,000 | Daejeon, South Korea |
| WCG 2003 | 2003 | $350,000 | Seoul, South Korea |
| WCG 2004 | 2004 | $400,000 | San Francisco, CA, United States |
| WCG 2005 | 2005 | $435,000 | Suntec City, Singapore |
| WCG 2006 | 2006 | $462,000 | Monza, Italy |
| WCG 2007 | 2007 | $448,000 | Seattle, WA, United States |
| WCG 2008 | 2008 | $470,000 | Cologne, Germany |
| WCG 2009 | 2009 | $500,000 | Chengdu, China |
| WCG 2010 | 2010 | $250,000 |
Los Angeles, CA, United States |
| WCG 2011 | 2011 | $300,000 | Busan, South Korea |

